That got me thinking: If you were to merge Fallout 3's VEAT system with Mirror's Edge's speed/combo poquor system you could have a pretty fun game (my favorite VEAT event was when I fired my sniper rifle, the game tracked the bullet leaving the gun to explode the head of my enemy in all that slow mo glory). Then I thought what IP would really use this, one answer came to mind.
Action Man
AM was a show from the least millennium which had a hybrid Live/Animated design. Basically the pretitle sequence involved Alex Man (AKA Action Man) live stetting up some sort of action pre-adventure After the titles the entire show was animated. Now what made AM fun was that he has amnesia (just go with me on this) and this strange power (don't worry it's not THAT clichéd). Basically Alex could enter a sort of Bullet Time effect where the camera would pan the environ showing key points. Then the action would start up and Alex would perform a complex series of moves that hit each of these marks, setting up a sequence of events to solve a puzzle or defeat a enemy. The main enemy of the show was trying to capture Alex and learn the secret of his power.
Now imagine that as a Single or multi-player game:
Using a Mirror's Edge speed and combo system you build Action Points as you porquor though the environment, eventually you face a puzzle or enemy(ies) and enter a Fallout 3 VEAT style system. Using Action Points you rig up your response, with long stretches of Poquor antics either giving you more points or decreasing the cost of each action.
Once points are awarded you ended a dynamically generated VEAT style cinematic to solve the puzzle or defeat the bad guy and the game automatically sets you moving forward on auto run (so the cinematic won't break your combo flow) until your head is clear enough to retake control.
Each challenge could be defeated with whatever minimum AP you have but by build AP with poquore you can pull off more elaborate moves or take out multi enemies in a single VEAT event instead of wasting seconds building up AP after a fight dodging and moving.
I think it could be a lot of fun, of course you could use the same concept for a Matrix Game as well and not be ham-stringed by the entire only one man is Action Man thing (Neo just has a lot of AP
After that I got thinking about my own MMO ideas such as Just a Game, UFG, and Before/During/After the Cataclysm
This Blog is already getting wordy so I'll just say this as a send off. I'm going to look over my notes for all 3 and post some, hopefully, interesting new material on my Fighting game (UFG), the Fantasy with a touch of science MMO (JaG) my hybrid Fantasy/Science Fiction (BADtC) and maybe a couple other ideas.










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Check out my render comic "Changes" [link]
Donations welcome!
TF Writers Guild: [link]
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"Everyone says that I'm a dreamer... But, I'm not the only one."
- ©.y.n.
-[:: The ©arpet Shark ::]-
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MY BEST WORK!
VENOM: [link]
GREEN RANGER & DRAGONZORD: [link]
SPIDER-MAN: [link]
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MY BEST WORK!
VENOM: [link]
GREEN RANGER & DRAGONZORD: [link]
SPIDER-MAN: [link]
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I'm making a Dragonball Z fan comic. [link]
And a Legend of Zelda comic, too! [link]
--
Check out my render comic "Changes" [link]
Donations welcome!
TF Writers Guild: [link]
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