Compiled the Alpha into a Jar file, you will need the Java Runtime to run it, which you can get here [link]
Once you have the JRE double clicking the JAR file should be all you need to do.
6/27/13 Build Notes
All the former white spaces have been located and made transparent.
Several behind the scene clean ups and placeholder system added
Blood purity system has been updated with functionality to limit the cascading values, not perfected.
All races up to the Beast have been stated up
Additional Race details have been added: lifespan, height.
Placeholders added for the skills, spells, quirks, etc systems
Clicking a race displays all details in left menu.
Top 3 race not selecting have been fixed
Class selection system in place
Clicking a race (or class) picture changes the center image
Art assets for Human (Chosen/Native) and High Elf have been added (M/F only at this point)
Started the import system (not how it defaults to female and applies the right mods): This will allow a user to jump right into chargen with a previous made character to tweak and modify.
Finish of Chargen part one:
-Get the import functionally to fully pre load a character.
-Build a login page to show you your characters and your character still in creation to edit (and later) play them
-Build part 3 of char gen when you roll gold, get you default gear gits, buy additional gear, set your level modifier, picks quirks and set skills and spells
Finish all art assets
Creation of the 3d and 2d world movements, for this phase generic placeholder art will be used while the mechanics are being perfected.
Networking and getting the game online and connectable to different users simultaneously.
-In this phase we will find what is the more prefer medium based on player feedback: A fully persistent world like Everquest and World of Warcraft? A lobby system for a single player game with match making like Guild Wars or Diablo 3? Or something Else. I am leaning toward a Persistent MMO.
Last phase, the game is now complete mechanically it just need its final art assets done.