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JaG New Rules System - Pre-Orders/Monster Play WiPPre-Order Bonuses
Gameloft-Werewolf Bengle:Regenerate 3 HP/min.
Xena’s-Wand of Magic Bolt:Cast Magic Bolt 3 times a day, (Int +3)
DownloadDirect-Sidekick:A Level one Warrior who can aid you in
battle but his stats are half that of a normal warrior.
Vapor-Mage Shield:Ablative armor that is slowly eroded away with
each hit, can only be summoned every 12 hours.
Bull’s-eye-Rabbit’s Foot:+3 Luck
Quikmart-Midis Pouch:generates 1 silver every 6 hours, but the user
can only have 2 of these magic silver at a time.
PerfectDeal-Overflowing MP Potion:Auto reflilling MP Potion, every
Direct from Publisher-Ring of Skill:Raise all skills by 25 for 30 seconds, 6 hour timer.
Closed Beta Players:Half EXP cost for single classes, or remove one class
exp in a duel in multi class. Awarded to all Closed Beta players or as a prize
at some events. Awarded to all the closed beta testers who created a retail
account, since the game also needs beta testers for new featur
JaG New Rules System - Character Sheets WiPJaG Character Sheets
Level 30 Niela Half-Orc/(Chosen) Human Thief/Battle Mage
Notes: Niela and Nala are two takes on the same concept, being more of a roleplayer and micromanager Nicole spends as much time as she needs to to get the perfect roll, being able to set her body on auto doesn't hurt either, spawn a 3rd eye, muscle memory program your arm to keep clicking, mute the game, then watch a movie on your other monitor and a couple hours later bang, perfect stats.
From there Nicole picked merits and flaws that fit her character. Having a real life phobia for Spiders she gives both characters a hatred so she can vent in game. The general concept involves the daughter of a legacy of warriors with a genetic quirk that makes her shorter and seemingly younger then she is but is “unbreakable.” As a mother as well as having a job she adds Time Sense to both so she can keep an accurate track of the real world/game time difference.
Strength 18, Dex 18, Con 18, Charm 18
JaG New Rules System - Class List WiP*New System – Class list:
Scout[Credit: Zolem]: +Agil, +Perc, -Str, -Charm
Class Advantage:[Credit: Zolem] Scout: [level] % chance to see invisible
creatures and objects.
HP Modifier:1.0; MP Modifier:1.0
With a keen eye and swift feet the Scout slips through enemy lines undetected
to find vital information and chokepoints. Since they aren’t trained as extensively in combat and are in fact trained to avoid it when unnecessary they
tend not to be as strong as others. Also, their training to deal with loneliness
and isolation leaves them ill prepared to deal with social gatherings.
Gain EXP When: Moving scouting an area for danger without engaging in combat.
Adventurer[Credit: Zolem]: +Str, +Will, -Wis, - Perc
Class Advantage:[Credit: Zolem] [level] % Resistance to restraining or
HP Modifier:1.2; MP Modifier:0.8
Strong and determined, believing that sheer tenacity can overwhelm their foes.
Since they’re so confident, they tend not to worry, thi
JaG New Rules System - Race List WiP*New System – Race list:
Choose 3 positive trait (+7 each) and 3 negative trait (-3 each).
Available Genders: Male, Female,
Chosen – 10% disease/toxin/damage resistance, -10% Magic Affinity/increased magic costs
Native - 10% disease/toxin vulnerability, +1 skill point each level, 10% higher starting skill points.
The race of man are the sole survivors of the Mage Wars that took destroyed magic and everything but the animal races and humanity. Now they are facing their own extinction as the Black Plague washes over the world, crossing continents and destroying entire family lines. Some of mankind have developed an immunity, being christened 'the chosen' but this this comes at cost as they are further divorced from the just now returning powers of magic.”
Race of Elves
Available Genders: Male, Female,
The death of magic caused by Great War of Magic had the most debilitating effect on the elves. A race with magic in the blood the sundering of
JaG New Rules System - Merits System WiP*New System – Merits and Flaws:
Like Neverwinter's Feats the Merits system is a set of lesser powers, optional, that the player can invest in, The player has 7 points once everything is done he can invest to bring his attributes up or initial skills, so even with the random attributes every lvl 1 should be unique, but they can also be spent to buy Merits and Flaws, merits add to the character, flaw detract. Merits cost points, flaw give them.
+1 Attribute: 5 points
+1 Skill Enhancement Slot: 2 points
+2 Skill Ranks: 1 point
Psychological Merits And Flaws:
Code of Honor (costs 1): You follow a strict personal code, raise your relevant stat by 30% when someone is trying to convince you to go against your code.
Gall (costs 2): You got moxy, kid. Add 10% to any Social roll requiring backbone.
Loyalty (costs 1): You are devoted to a person, group, or cause, and easily resist attempts to persuade you away from the object of your loyalty. Add 10% to relevant rolls, can be bought multipl
JaG New Rules System - GeneralGeneral Notes:
Race, Gender, and Class all have an effect on your character in some way.
Old System: Race gave a stat bonus, Class gave a stat bonus, XP mod to level, and set affinity and weakness traits, Gender modified stats. They were al hard coded so every elf rogue had identical stats.
New System – Race/Gender:
No changes from the original but a new “undefined” gender was added which is a flat +1 to everything.
Races get their stat bonus as normal as a lesser power
New System – Class:
The original idea was that as you ventured further along the classes path you slipped more and more into it's role/stereotype which was why lower character had a higher base negative stat.
In JaG 2 Classes do not effect your stats at all. They still set your affinity and negative but give no starting bonus either way. But as you level up you still loose and gain points. I think this change better reflects your slipping more into the role. After all you JUST finished your class
The Ring of the doorbell was answered by a young woman dressed only in worn black tee that fell past her thighs, her short brown hair and matching eyes smiled as she looked at the younger man at the door, a surprised look in the new arrival's face, Ryan. Ryan was a pretty average guy, black hair, brown eyes, normal everyday clothes.
"Why are you a girl?" Ryan commented as he stepped inside.
Nick shrugged, "I go back to work tomorrow, and they still expect me to be a girl."
Ryan gave a wry smile, "I think you like turning into a girl," he said dropping into an office chair opposite a computer desk.
Nick smiled cryptically, "That's for me to know."
Swiveling in the chair Ryan kicked his feet up and rested them on a near end table as he looked over to Blecker, "They sure work you hard. I don't know why you put up with it. First there was Stark now Sanyo, and then there's that government spook who calls from time to time."
Blecker chuckles, "You make it sound like I'm a slave
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